Leverage is a four-person staff in Sweden that’s serving to sport studios and publishers construct lasting concepts and types.
The corporate has been round for seven years and it has labored with greater than 40 purchasers and initiatives. The checklist contains massive firms like Bandai Namco and Plaion as nicely a small βone-man present up within the arctic circle,β mentioned Christian Fonnesbech, CEO and head of IP at Leverage, in an interview with GamesBeat.
Generally the staff consults with a studio early and typically it is available in late.
βWeβve met actually smug groups, and weβve met actually humble groups,β he mentioned. βWeβve actually been round. And the large problem is how will we attain the studio? The place does the sport cease, and the place does the IP begin?β
He brings up the instance of IO Interactive, the Denmark studio that grew to 200 folks and created the Hitman franchise. That they had created a complete of 4 completely different sport collection, however Hitman was the most important.

βHitman was 65% of the worth of the corporate,β Fonnesbech mentioned. βYou give attention to gameplay and the tech and that is tremendous obligatory. However on high of that, there’s a second enterprise mannequin. Youβre constructing the love to your IP. With on a regular basis individuals are spending together with your sport, theyβre rising connected to your characters, and so theyβre getting used to that emotion and the journeys. So that is the IP half.β
And thereβs a 3rd half, about the way you talk that to the market.
βHow do you place your self so that you stand out and enchantment to the suitable folks?β he mentioned.
Origins

Fonnesbech was beforehand the pinnacle of IP at Nordisk Video games, which was owned by an enormous conglomerate. He labored in gaming, leisure, promoting, and movie throughout many years and got here to study the worth of IP. He labored on 30 video games over his profession.
βIβve served my time within the trenches,β he mentioned. βWhereas at Nordisk, we realized there wasnβt even a language for this discuss IP and whatβs lacking from video games.β
The corporate has a staff of 4, and it really works with others as wanted.
βWe simply realized no person is aware of the right way to construct an IP. They donβt even understand how to determine which is the suitable degree of leverage. Some individuals are fortunate they’ve an IP. What we do is advise on the issue we see is that the majority studios assume like this. They simply wish to do a sport and get it carried out after which they understand that what they really wanted was a long-lasting product.β
For that, it’s essential take the participant on an emotional journey and provides them a personality that they actually love. You need a character that’s looking for revenge or looking for peace. It’s important to design the IP in order that itβs legally ownable and protectable, he mentioned. It’s what you usually ask if youβre studying a guide or watching a film. Why do I care?
βWe realized that the large drawback for all the trade is that we donβt do pre-production on the IP. As a result of itβs simply not a convention. Gameplay was once sufficient. So all these firms have grown up with a complete give attention to sport content material,β he mentioned. βWe produce the sport. However the feelings and the characters and positioning β ah, letβs discuss one thing else. So a typical sport growth course of is three to 4 years of growth, after which itβs three months of IP.β

That turns into three months of brand name panic and IP panic, he mentioned, on the finish of the sport when itβs virtually too late to vary something.
βWhat weβve been doing for seven years helps folks to develop a transparent concept early. The candy spot is to do it early in pre-production, however in fact typically we get pulled in at 80% end or relaunch,β he mentioned. βWeβre capable of determine it out. If you happen to do that, immediately youβre standing out available in the market since youβre not only a gameplay loop.β
That is obligatory as a result of there are possibly 17,000 video games a yr popping out on Steam. To face out, you donβt have to only take a look at gameplay rivals. Your IP needs to be memorable.
βRight this moment, you even have to have a look at your emotional rivals. So itβs no use making an ideal hand-to-hand fight sport. In case your IP is strictly the identical as Batman, then you definatelyβre not going to win. What’s Batman doing emotionally? Heβs in an enormous metropolis filled with corruption. Heβs an orphan. These are the central pillars of that IP. Itβs not sufficient to compete on gameplay, you additionally should compete on emotion.β
Getting buy-in

Itβs not only a single author that has to perform this, Fonnesbech mentioned. He says the entire management staff ought to get entangled. However itβs very completely different from firm to firm, as some studios are pushed by a single inventive pressure and others are run by management teams. Some companies are riven by the crazies and the bean counters who donβt like working with one another.
An instance of doing it backwards is Riot Video gamesβ League of Legends. It constructed essentially the most profitable multiplayer on-line battle enviornment (MOBA) sport with a number of characters however not a lot of a narrative. Now it went again and created the again story, spending $250 million on two seasons of Arcane on Netflix. And now it constructed one thing that followers are emotionally connected to. And in case youβve ever been to a League of Legends championship match, youβll see the emotion of the group. Sonic the Hedgehog from Sega began the identical manner, with a speedy character with perspective and quick gameplay. Now, with the flicks, Sonicβs emotional middle is coming into focus.
Fonnesbech believes firms like Treatment, CD Projekt Crimson and Naughty Canine have carried out sensible jobs creating their IP.
βIf you wish to construct a beneficial IP, the factor is itβs not essentially the factor that makes it a success,β he mentioned. βHowever itβs the factor that makes you sustainable,β Fonnesbech mentioned. βI’d suggest characters. You donβt should have them, but it surelyβs actually good. Having a personality is only a nice anchor and template. You’ll be able to discuss having an emotional journey. What’s the emotional journey? Franchises and IPs are like cherished reminiscences that you simply wish to expertise.β
He added, βIf you happen toβre choosing up Hitman or the newest Bourne film or so on, youβre anticipating to have that emotional journey. Lara Croft continues to be in search of her father within the ruins, and, you understand, Geralt of Rivia continues to be the outsider whoβs making an attempt to guard the individuals who really donβt belief him. Youβre coming again for that very same feeling once more. Then thereβs having a novel world. You consider Hitman, you consider Lara Croft, you consider Superman. Itβs a world and a sure tone and a sure perspective that you simplyβre coming again to as nicely. So this stuff begin including up. The extra of them you might have, the extra cohesive the IP turns into.β
When it really works nicely

Some firms like Skybound, maker of The Strolling Lifeless, will take a look at a brand new IP in comedian kind. If it resonates, it places the authorβs room to work on it and churns out completely different type of media. It checks the waters and doubles down on the hits. Earlier than The Strolling Lifeless, the βgood guys by no means died,β he mentioned.
However folks should be careful for the βtransmedia fallacy,β Fonnesbech mentioned. βThe concept weβll exit on six media directly and it will likely be an even bigger hit. That doesnβt work. It’s important to put the whole lot you might have into going out on one medium and make it work. Itβs so tough to make one good piece of sport or fiction or story.β
As for the way issues have labored in the previous couple of years with 34,000 layoffs within the trade, Fonnesbech mentioned there was a delayed impact for his personal consultancy. Whereas different massive firms had been hit earlier, the disaster arrived for him within the spring of 2024, when there was an enormous sport.
βIssues are booming now, and it seems like thereβs an even bigger want for this mind-set as a result of I believe the publishers and the buyers have turn into slightly bit extra cautious about investing in bizarre wonders,β he mentioned. βIf they will put all this funding in, they wish to see one thing that may final.β