Darkish Passenger, a studio shaped by veterans of The Witcher 3 and Cyberpunk 2077, has raised $3 million in a seed spherical.
The Video games Fund led the spherical, with assist from Blite Fund. The funding fuels the event of an unannounced, cutting-edge, first-person multiplayer PvPvE stealth-action sport, set in a singular universe impressed by feudal Japan and martial arts cinema.
Cofounded by Jakub Ben and Paweł Kuleta of the famend CGI studio RealTime Warriors, Darkish Passenger additionally reunites CD Projekt Pink veterans, together with Marcin Michalski. With their expertise on iconic titles like The Witcher 3 and Cyberpunk 2077, the workforce goals to create an authentic IP in contrast to something players have seen earlier than.
The core workforce blends the artwork experience of RealTime Warriors with high expertise from acclaimed studios like CDPR, Individuals Can Fly, Reikon, Flying Wild Hog , and Covenant.dev. With the backing, Warsaw, Poland-based Darkish Passenger plans to develop its workforce to greater than 30. The corporate goals to succeed in greater than 60 by launch.
Poland has solidified its place as Europe’s high online game developer and exporter, with the trade producing practically €1 billion yearly and exporting over 96% of its manufacturing globally (in response to The Polish Company for Enterprise Growth). This success stems from a pool of passionate and impressive creators. Darkish Passenger is tapping into this wealthy expertise base with aspirations to turn out to be a number one drive in Europe’s gaming panorama.
The workforce is about to ship the last word ninja expertise, that includes thrilling rooftop chases throughout gorgeous vertical landscapes and intense, fast-paced fight. Gamers will wield bladed and ranged weapons, use devices, and navigate environmental hazards, all from an immersive first-person perspective.
Darkish Passenger guarantees to redefine melee fight within the first-person perspective style, ditching slow-paced gameplay for ultra-dynamic, responsive fight impressed by combating video games, martial arts movies, and anime classics. The workforce is creating a sophisticated locomotion system that enables for seamless motion, together with quick climbing, wall working, base leaping, working on water, and even creating new pathways with spears and arrows.
To supply the last word ninja expertise, Darkish Passenger will permit gamers to unlock and extensively customise their characters, tools, and expertise and even create their private dojo. The sport’s arsenal will function a variety of absolutely customizable weapons and firearms, together with each authentic and iconic historic variants. Some weapons will even improve mobility, enabling gamers to climb greater, leap over obstacles, or assist wall working making fight and locomotion really interconnected.
Darkish Passenger is concentrated on making a wealthy IP with a compelling, multi-branch story stuffed with twists, extraordinary characters, and tense conflicts inside a darkish, evolving world. As the sport progresses, new secrets and techniques will unfold, making certain its longevity and probably increasing the narrative into different media. The founders consider trendy on-line experiences are about extra than simply competitors; they purpose to create immersive, socially-driven gameplay targeted on interpersonal dynamics. Their ardour for multiplayer motion video games fuels this imaginative and prescient, providing distinctive alternatives for builders passionate concerning the style.
“Though we’re finest recognized for triple-A, story-driven RPGs, our true ardour has at all times been multiplayer,” mentioned Jakub Ben, CEO of Darkish Passenger, in an announcement. “This obsession began over twenty years in the past, taking part in combating video games, LAN events, and tournaments in Quake 3 Enviornment and Unreal Match. The extraordinary feelings of taking part in collectively and in opposition to one another cast unforgettable tales. We’ve at all times dreamed of making a multiplayer sport that orchestrates these moments.”
Ben added, “Whereas the multiplayer panorama is extra thrilling than ever, we nonetheless see huge untapped potential. It takes creativeness, belief, and imaginative and prescient to completely perceive our path, and these are the qualities we present in The Video games Fund. This funding is a game-changer for us—it’s helped increase our workforce and set the foundations for our mission, permitting us to deal with manufacturing.”
The Darkish Passenger workforce is exploring probably the most partaking points of the game-as-a-service (GaaS) mannequin, with a deal with avoiding predatory practices and unfair mechanics. As an alternative, they purpose to prioritize reside operations, neighborhood engagement, a gentle stream of significant content material, and occasions that form the sport world. They put communication with gamers on the forefront with the intention of listening and observing their actions to be able to regularly enhance the expertise.
“We’re dedicated to investing within the CEE gaming trade, and Poland has at all times been sturdy in PC and console single-player sport improvement. Nonetheless, this workforce selected to observe their ardour for co-op multiplayer video games, which is a imaginative and prescient we strongly consider in,” mentioned Ilia Eremeev, managing associate of The Video games Fund, in an announcement. “There’s a scarcity of video games that dare to take dangers and ship daring, unapologetic experiences, leaving gamers craving that “Hell yeah” issue.”
He added, “After seeing their early demo, we immediately acknowledged that Darkish Passenger is about to ship precisely that. The standard of the expertise, given the workforce’s measurement and improvement time, was astonishing. We instantly aligned with their imaginative and prescient: an thrilling, undiluted energy fantasy. We’re thrilled to associate with these nice founders on this journey.”