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Friday, February 28, 2025

EA releases supply code for Command & Conquer to modders


Digital Arts has launched the supply code for Command & Conquer to a neighborhood of modders who like designing new ranges for the classic real-time technique sport.

It’s a good transfer for the neighborhood, however it additionally tells me that EA sees no actual technique to make strong revenues on remakers of the real-time technique model, which was well-liked once I was rising up. That half makes me unhappy, however it’s price dealing with actuality.

Jim Vessella, C&C producer at EA, famous that the corporate launched the C&C Final Assortment on Steam final 12 months. This was a optimistic step in the direction of sustaining the legacy of Command & Conquer, however he mentioned EA at all times had the ambition to ship much more C&C franchise enhancements to the neighborhood. 

So shortly after launch in 2024, EA commissioned Luke “CCHyper” Feenan (a veteran of the C&C neighborhood who was part of our Group Council for the C&C Remastered Assortment). Feenan was additionally concerned in bringing the C&C Final Assortment to Steam again in March 2024.

EA requested Feenan to formally analysis enhancements to lots of the video games within the Final Assortment. With full entry to the C&C Archive at EA, Feenan proposed a pair formidable concepts on behalf of the neighborhood, and over the previous 12 months, he has devoted himself to ship upon these initiatives.

In a press release, Feenan mentioned, “For these of you superior C&C followers who I’ve not crossed paths with earlier than, my title is Luke Feenan, aka. “CCHyper”. I’m a 20+ 12 months veteran of the C&C Group, a very long time modder, and an Admin of CnCNet. I used to be additionally very lucky to have been concerned within the improvement of the C&C Remastered Assortment beneath the mentorship of Jim Vessella.”

Over the previous 12 months he has labored alongside the C&C stakeholders at EA to revive the Perforce supply code archives for the C&C video games again to buildable states, which now offers the staff with the flexibility to patch these basic video games in a deeper method going ahead. As a very long time modder, it was wonderful to lastly get an opportunity to deep dive into the supply code for these video games and see how they work, Feenan mentioned.

Command & Conquer Generals

It’s virtually 5 years in the past now that EA launched the supply code for the C&C Remastered Assortment DLL recordsdata. This launch acquired reward throughout the video video games trade, and has enabled the neighborhood to create wonderful content material for the Remastered Assortment. In response to the restoration technique of the C&C archives, EA is now releasing the totally recovered supply code for Command & Conquer (aka, Tiberian Daybreak) and C&C Pink Alert beneath the GPL license.

This can empower these locally who proceed to create content material for these basic entries within the franchise, and Feenan hopes it’s going to support communities like CnCNet to proceed to help these video games and hold them playable for future generations to return.

Feenan mentioned the neighborhood over at W3DHub has performed nice issues with the C&C Renegade engine for nearly 20 years now and their tasks have been pushing absolutely the limits of the sport. To help them in taking the sport and their superior tasks to the subsequent degree, EA can be releasing the entire supply code for C&C Renegade beneath the GPL license.

“All of us listed below are all actually excited to see what’s subsequent in retailer for the neighborhood over at W3DHub and what they are going to have the ability to do with this launch,” Feenan mentioned.

And lastly, in appreciation of the C&C Generals neighborhood who’ve stored the sport alive with their constant power and ardour, internet hosting multiplayer tournaments, and producing wonderful content material, Feenan mentioned the corporate is releasing the total supply code beneath GPL for C&C Generals and its enlargement pack, Zero Hour.

“I do know the Generals/ZH neighborhood goes to do wonderful issues with this supply code launch, and I’m excited to see what the staff over at C&C On-line does subsequent with the multiplayer expertise for these video games,” Feenan mentioned.

EA additionally mentioned it’s enabling the Steam Workshop help for extra C&C titles to permit customers to add their customized maps. This has been an ask from the neighborhood for a really very long time so EA can lastly give map creators an official and everlasting house on the Steam Workshop for content material.

Now Steam Workshop help has gone dwell for: C&C Renegade, C&C Generals & Zero Hour, C&C 3 Tiberium Wars and Kane’s Wrath, C&C Pink Alert 3 & Rebellion and C&C 4 Tiberian Twilight.

EA has additionally up to date all of the Mission Editor and World Builder instruments so you’ll be able to publish maps on to the Steam Workshop. If you subscribe to an merchandise on the Steam Workshop (by way of the Shopper or webpage), the video games will now pull that content material down while you subsequent launch the sport and the maps can be displayed within the singleplayer/multiplayer map choice menus.

“We’re all trying ahead to seeing what enjoyable and loopy maps you add,” Feenan mentioned.

EA is releasing a “C&C Modding Assist” pack which incorporates the supply Xml, Schema, Script, Shader and Map recordsdata for all of the video games that use the SAGE engine. This has been one other want from the neighborhood for nearly 15 years now so Feenan mentioned he’s excited to lastly make this occur, and it ought to assist the neighborhood to make wonderful content material and mods for the years to return.

“I wish to take a second to thank all of our Group Playtesters who’ve supported us all through this journey with their invaluable suggestions and encouragement, additionally a giant thanks to everybody who has reported bugs and points for the C&C video games on Reddit and Steam,” Feenan mentioned. “And in fact to the entire C&C neighborhood for supporting these video games for over 25+ years.”

Feenan thanked the staff at EA working at varied studios and departments throughout the globe who’ve helped make this occur (there are simply too many to call!). Their help for this undertaking and the C&C franchise was actually motivating throughout the remaining push to launch. He additionally thanked EA Companions and supporters together with technical director Brian Barnes and Vessella.

Vessella mentioned that, as with earlier modding initiatives, consumer generated content material for C&C titles fall beneath the Command & Conquer Franchise Modding Pointers, which have been up to date to replicate this initiative. Kudos to EA. As we’ve seen these days, there are worse fates for getting old sport properties.


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