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Thursday, February 27, 2025

Understanding thread synchronization in C#




lock (sharedObj1)
{
   ...
   lock (sharedObj2)
   {
       ...
   }
}

Be aware that the order of the locks within the Thread2Work technique has been modified to match the order in Thread1Work. First a lock is acquired on sharedObj1, then a lock is acquired on sharedObj2.

Right here is the revised model of the whole code itemizing:


class DeadlockDemo
{
    personal static readonly object sharedObj1 = new();
    personal static readonly object sharedObj2 = new();
    public static void Execute()
    {
        Thread thread1 = new Thread(Thread1Work);
        Thread thread2 = new Thread(Thread2Work);
        thread1.Begin();
        thread2.Begin();
        thread1.Be a part of();
        thread2.Be a part of();
        Console.WriteLine("Completed execution.");
    }
    static void Thread1Work()
    {
        lock (sharedObj1)
        {
            Console.WriteLine("Thread 1 has acquired a shared useful resource 1. " +
                "It's now ready for buying a lock on useful resource 2");
            Thread.Sleep(1000);
            lock (sharedObj2)
            {
                Console.WriteLine("Thread 1 acquired a lock on useful resource 2.");
            }
        }
    }
    static void Thread2Work()
    {
        lock (sharedObj1)
        {
            Console.WriteLine("Thread 2 has acquired a shared useful resource 2. " +
                "It's now ready for buying a lock on useful resource 1");
            Thread.Sleep(1000);
            lock (sharedObj2)
            {
                Console.WriteLine("Thread 2 acquired a lock on useful resource 1.");
            }
        }
    }
}

Seek advice from the unique and revised code listings. Within the authentic itemizing, threads Thread1Work and Thread2Work instantly purchase locks on sharedObj1 and sharedObj2, respectively. Then Thread1Work is suspended till Thread2Work releases sharedObj2. Equally, Thread2Work is suspended till Thread1Work releases sharedObj1. As a result of the 2 threads purchase locks on the 2 shared objects in reverse order, the result’s a round dependency and therefore a impasse.

Within the revised itemizing, the 2 threads purchase locks on the 2 shared objects in the identical order, thereby making certain that there is no such thing as a risk of a round dependency. Therefore, the revised code itemizing exhibits how one can resolve any impasse scenario in your software by making certain that each one threads purchase locks in a constant order.

Finest practices for thread synchronization

Whereas it’s usually essential to synchronize entry to shared assets in an software, you could use thread synchronization with care. By following Microsoft’s finest practices you’ll be able to keep away from deadlocks when working with thread synchronization. Listed here are some issues to bear in mind:

  • When utilizing the lock key phrase, or the System.Threading.Lock object in C# 13, use an object of a personal or protected reference kind to determine the shared useful resource. The article used to determine a shared useful resource may be any arbitrary class occasion.
  • Keep away from utilizing immutable varieties in your lock statements. For instance, locking on string objects might trigger deadlocks as a consequence of interning (as a result of interned strings are basically world).
  • Keep away from utilizing a lock on an object that’s publicly accessible.
  • Keep away from utilizing statements like lock(this) to implement synchronization. If the this object is publicly accessible, deadlocks might outcome.

Be aware that you should use immutable varieties to implement thread security with no need to put in writing code that makes use of the lock key phrase. One other strategy to obtain thread security is through the use of native variables to restrict your mutable knowledge to a single thread. Native variables and objects are all the time confined to 1 thread. In different phrases, as a result of shared knowledge is the basis reason behind race situations, you’ll be able to remove race situations by confining your mutable knowledge. Nevertheless, confinement defeats the aim of multi-threading, so shall be helpful solely in sure circumstances.


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